Devlog #9 War of Dots: Last Stand – Update 0.1.0 – New Menu, Sandbox Mode, Improvements & Balance


Greetings, Commanders,

Development on the game continues at a steady pace, and version 0.0.X brings a number of important updates and improvements. This release introduces a fully functional menu system, a new sandbox mode, various gameplay enhancements, and balance adjustments. Here’s a detailed look at what’s new:

New Main Menu

We’ve implemented a complete, responsive main menu that allows players to easily start the game, access settings, select game modes, or exit. The menu adapts smoothly to different screen resolutions, providing a seamless user experience.

Sandbox Mode

The new sandbox mode offers a freeform environment where players can experiment with units and mechanics without restrictions or time limits. This mode is designed for testing strategies and exploring gameplay systems at your own pace.

Improvements and Optimizations

  • User Interface: The UI has been refined for greater clarity and ease of use.

  • Visuals: Animations and effects have been enhanced for smoother and more immersive gameplay.

  • AI: Unit behavior has been improved with faster decision-making and more consistent tactical responses.

Gameplay Balance

We have adjusted unit statistics and abilities to ensure a more balanced and competitive experience. These changes aim to deepen tactical options and promote fairer engagements on the battlefield.

What’s Next?

Upcoming updates will include:

  • Additional specialized unit types

  • Tactical formations and command options

  • Expanded customization settings

  • Further UI and UX improvements

Thank you for your continued support and feedback. Your input is invaluable and helps shape the future of the game.

See you on the battlefield.

— TempFiber Frome GameNode Interacive

Files

War Of Dots v 0.1.0 ENG.exe 97 MB
2 days ago

Get War Of Dots : The last stand

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