War of Dots: The Last Stand - Version 0.0.4 Changelog


Key Changes:

  • Significant Visual Upgrades!
    • Introduced new unit graphics that change based on their health (HP). Now, you can easily see which units are wounded and close to being eliminated!
    • Added new animations and visual effects for units, making combat more dynamic.
    • Improved the overall aesthetic of the User Interface (UI) and particle effects.
  • Enhanced Combat System!
    • Reworked damage dealing and receiving mechanics, leading to more balanced and strategic encounters.
    • Improved collision and hit calculations.
  • Bug Fixes!
    • Resolved numerous bugs that caused game crashes or incorrect unit behavior.
    • Fixed issues with certain textures not displaying correctly.
    • Improved game stability, reducing unexpected shutdowns.
  • AI Improvements!
    • Enemy unit AI now operates more smoothly and makes more strategic decisions.
    • Improved unit pathfinding for AI.
  • Increased Optimization!
    • Implemented various code and resource optimizations, which should improve game performance, especially on lower-end systems.

What's Coming in the Next Update? ๐Ÿš€

We're already hard at work on the next major update, which will bring:

  • Game Settings: The ability to customize various gameplay options to your preferences.
  • New Ally Units: Bolster your ranks with brand-new unit types.
  • New Enemy Units: Face even greater challenges with formidable new adversaries.
  • Enemy Army Expansion: Some units currently exclusive to allies will also appear in enemy ranks, increasing combat diversity and unpredictability.

Thank you for your continued support, and see you on the battlefield!

Get War Of Dots : The last stand

Leave a comment

Log in with itch.io to leave a comment.